Using old checkpoints from original maps in updated maps produces invisible objects and broken gameplay, so you can't resume your old campaign checkpoint. It's because this mod uses updated versions of maps and savegames have map info inside that don't match with the updated versions. ![]() Savegames from original levels checkpoints DON'T WORK. When you play the mod for the first time, you must start a new campaign or restart a level from mod menu. If you use multigpu you don't need it (remember to check Multigpu option in Config Tool in your case). Crysis 2 DX11 has Triplebuffering disabled by default. Use DXOverrider or twice ALT+TAB to enable Triplebuffering. ![]() It's a trick to enable dinamic shadows for every configuration because some dynamic lights only cast shadows for extreme quality or higher, so the mod fools the game into thinking it is always in extreme settings. ![]() You will see Extreme preset always, regardless of the actual quality level. Don't worry if you see Extreme preset into game menu.
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